Manual: Choose a color by clicking or dragging
in the color areas. The R (red), G (green), B (blue) and H (hue), S (saturation),
L (luminance) checkboxes allow you to select which
channel will be the scrollbar. The multiplier buttons control how smoothly
the gradients are rendered. Higher levels display fewer colors, but draw
faster. It should work equally well in 256 and true tolor modes.
It's pleasant feature - possibility of arbitrary reshaping (when running as a
statdalone frame). You cat try it by pressing this button
.
I've tested it on Linux and SGI. First experiments showed, that image processing
procedures in Java are a little bit buggy. Very stretched images can result
to Java crush (it happens on both Linux and SGI). As a result I've rewrote
the painting code to be a more slowly, but without crushes.
I can nothing to do with it, it happens somewhere inside Java native code or Motif.
Feedbacks are welcome.
Have a look on my visualization gallery,
VRML corner or polyhedra collection.
If you don't see any usefull device on this page, that probably means, that your browser doesn't understand Java.